A fundamental problem in the design of a classroom is to identify what characteristics it should have in order to optimize learning. This is a complex problem because learning is a construct related to several cognitive processes. The aim of this study is to maximize learning, represented by the processes of attention, memory, and preference, depending on six classroom parameters: height, width, color hue, color saturation, color temperature, and illuminance. Multi-objective integer linear programming with three objective functions and 56 binary variables was used to solve this optimization problem. Virtual reality tools were used to gather the data; novel software was used to create variations of virtual classrooms for a sample of 112 students. Using an interactive method, more than 4700 integer linear programming problems were optimally solved to obtain 13 efficient solutions to the multi-objective problem, which allowed the decision maker to analyze all the information and make a final choice. The results showed that achieving the best cognitive processing performance involves using different classroom configurations. The use of a multi-objective interactive approach is interesting because in human behavioral studies, it is important to consider the judgement of an expert in order to make decisions.
Este proyecto ha recibido financiación de la Unión Europea del programa de investigación e innovación
Horizon 2020 bajo el acuerdo Nº 733901
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