The cognitive effect of university classroom geometry. A virtual reality study focused on memory and attention
Brief Report: A Gaming Approach to the Assessment of Attention Networks in Autism Spectrum Disorder and Typical Development
HIPERTROFIA TECNOCIENTÍFICA Y ATROFIA ANTROPOLÓGICA: DE ZOMBIS, CIBORGS, TRANSHUMANOS Y ELEGANTES PROFESIONALES DE LAS CAVERNAS / Technoscientific hypertrophy and anthropological atrophy: on zombies, cyborgs, transhumans and elegant professionals of the caves
*PRELIMINARY ADAPTATION OF VIRTUAL ACTION PLANNING SUPERMARKET (VAP-S), A VIRTUAL TOOL FOR EXECUTIVE FUNCTIONS ASSESSMENT IN YOUTH, MIDDLE-AGED ADULTS AND OLDER ADULTS
*TESIS DE GRADO EVALUACIÓN DE MEMORIA VISUAL HACIENDO USO DE VIDEOJUEGO CON AMBIENTE DE REALIDAD VIRTUAL
Evaluating attention deficit hyperactivity disorder symptoms in children and adolescents through tracked head movements in a virtual reality classroom: The effect of social cues with different sensory modalities