Differences in sensory processing in children using the AULA test: A comparative analysis of auditory and visual stimuli
Diagnosis of ADHD using virtual reality and artificial intelligence: an exploratory study of clinical applications
The Validity of a Machine Learning-Based Video Game in the Objective Screening of Attention Deficit Hyperactivity Disorder in Children Aged 5 to 12 Years
Measuring attention of ADHD patients by means of a computer game featuring biometrical data gathering
Intercultural Education and ADHD: The Use of Virtual Reality as a Means of Intervention and Assessment
BOLD Activation During the Application of MOXO-CPT in School Patients With and Without Attention Deficit Hyperactivity Disorder
PigScape: An embodied video game for cognitive peer-training of impulse and behavior control in children with ADHD