Measuring attention of ADHD patients by means of a computer game featuring biometrical data gathering
Intercultural Education and ADHD: The Use of Virtual Reality as a Means of Intervention and Assessment
BOLD Activation During the Application of MOXO-CPT in School Patients With and Without Attention Deficit Hyperactivity Disorder
Virtual Reality Assessment of Attention Deficits in Traumatic Brain Injury: Effectiveness and Ecological Validity
Neuropsychological Assessment of the Relationship of Working Memory with K-BIT Matrices and Vocabulary in Normal Development and ADHD Children and Adolescents
PigScape: An embodied video game for cognitive peer-training of impulse and behavior control in children with ADHD
Retrospective symptoms and learning difficulties predicting ADHD in adults: Differences between prison inmates and the clinical population