The cognitive effect of university classroom geometry. A virtual reality study focused on memory and attention
Brief Report: A Gaming Approach to the Assessment of Attention Networks in Autism Spectrum Disorder and Typical Development
HIPERTROFIA TECNOCIENTÍFICA Y ATROFIA ANTROPOLÓGICA: DE ZOMBIS, CIBORGS, TRANSHUMANOS Y ELEGANTES PROFESIONALES DE LAS CAVERNAS / Technoscientific hypertrophy and anthropological atrophy: on zombies, cyborgs, transhumans and elegant professionals of the caves
*PRELIMINARY ADAPTATION OF VIRTUAL ACTION PLANNING SUPERMARKET (VAP-S), A VIRTUAL TOOL FOR EXECUTIVE FUNCTIONS ASSESSMENT IN YOUTH, MIDDLE-AGED ADULTS AND OLDER ADULTS
*TESIS DE GRADO EVALUACIÓN DE MEMORIA VISUAL HACIENDO USO DE VIDEOJUEGO CON AMBIENTE DE REALIDAD VIRTUAL
The challenge of neuropsychological assessment of visual/visuo-spatial memory: A critical, historical review, and lessons for the present and future