The effectiveness of a virtual reality attention task to predict depression and anxiety in comparison with current clinical measures
EFECTO TECHO Y EFECTO SUELO DE UN TEST (NESPLORA ATTENTION AULA) PARA LA EVALUACIÓN DE LOS PROCESOS ATENCIONALES
A Four-Step Method for the Development of an ADHD-VR Digital Game Diagnostic Tool Prototype for Children Using a DL Model
Schoolteachers’ Knowledge of Attention-Deficit/Hyperactivity Disorder—Current Status and Effectiveness of Knowledge Improvement Program: A Randomized Controlled Trial
Assessment of the attentional processes in patients with anxiety-depressive disorders through virtual reality
The technological tools of the diagnosis and treatment of attention deficit disorder and hyperactivity
Exploring Attention in VR: Effects of Visual and Auditory Modalities – Advances in Usability, User Experience, Wearable and Assistive Technology