Over the last 2 years, virtual tasks have exploded, with ecologically realistic or episodic memory in a shop environment (252, 253), spatial orientation (254), attention (255), and large-scale spatial learning (256). Similarly, standard objects to use in creating these environments (257), and free programming tools (e.g., Unity by Unity Technologies) are making this easier and more standardized (See Figure 8)
Drane Daniel L., Pedersen Nigel P., Sabsevitz David S., Block Cady, Dickey Adam S., Alwaki Abdulrahman, Kheder Ammar. Cognitive and Emotional Mapping With SEEG. Frontiers in Neurology. 10.3389/fneur.2021.627981 .
Este proyecto ha recibido financiación de la Unión Europea del programa de investigación e innovación
Horizon 2020 bajo el acuerdo Nº 733901
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