Eficacia de la Realidad Virtual en la evaluación y tratamiento del TDAH: una revisión sistemática de la literatura
Advancing ecological validity and clinical utility in virtual reality-based continuous performance test: exploring the effects of task difficulty and environmental distractors
The Validity of a Machine Learning-Based Video Game in the Objective Screening of Attention Deficit Hyperactivity Disorder in Children Aged 5 to 12 Years
Measuring attention of ADHD patients by means of a computer game featuring biometrical data gathering
Virtual Reality Assessment of Attention Deficits in Traumatic Brain Injury: Effectiveness and Ecological Validity
The opportunities of virtual reality in the rehabilitation of children with attention deficit hyperactivity disorder: a literature review
Data-driven profiles of attention-deficit/hyperactivity disorder using objective and ecological measures of attention, distractibility, and hyperactivity