Virtual horizons: Enhancing rehabilitation of neuromuscular diseases through virtual reality and gamification
Naturalistic assessments across the lifespan: Systematic review of inhibition measures in ecological settings
The Validity of a Machine Learning-Based Video Game in the Objective Screening of Attention Deficit Hyperactivity Disorder in Children Aged 5 to 12 Years
Intercultural Education and ADHD: The Use of Virtual Reality as a Means of Intervention and Assessment
PigScape: An embodied video game for cognitive peer-training of impulse and behavior control in children with ADHD